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ACM Creativity and Cognition 2017 calls now live at

ACM Creativity and Cognition 2017 will be held in Singapore from June 27 thru June 30, 2017. We invite papers, posters, demos, pictorials, workshops, artworks, and graduate student symposium submissions investigating how interactive computing systems and sociotechnical processes affect creativity. Of particular interest are contributions that relate to this year’s conference theme: Lifelong Creativity, Learning, and Innovation. The theme reflects our belief that creativity is a lifelong pursuit rather than a transient goal. We cherish creativity as a wonderful aspect of human experience, transformative and potentially transcendental. Creativity is the partner of inspiration, of moments when we seem to go beyond ourselves to reach new heights.

Submission Dates

Papers, pictorials, artworks, and workshops

Submission: January 13 (extended), 2017 @ 11:59 PM UTC −12:00
Artwork Notification: Feburary 20, 2017 (extended)
Other Notifications: March 3, 2017
Posters, technology demos, and graduate student symposium
Submission: March 10, 2017 @ 11:59 PM UTC −12:00
Notification: April 10, 2017
All deadlines are specified as Anywhere on Earth time.
Submission Types

Papers submissions should address the impact of design and technology on individual creative experiences as well as social and collaborative contexts. In all cases, we seek submissions that attempt to validate key contributions and feature data about how technology affects human creativity. Papers can be of two categories: full papers (up to 10 pages) or notes (up to 4 pages). Both will be presented at the conference. Notes will receive half as much time.
Poster submissions (up to 4 pages) should highlight early stage research results that show promise for maturing into a future paper submission.
Technology demonstrations (up to 2 pages) should demonstrate novel socio-technical systems, digital or online tools, or interactive environments that aim to enable, enhance, or otherwise benefit creative experiences. Ideally, the demonstration should invite hands-on experiences for the conference attendees.
Pictorials submissions (up to 12 pages) should communicate a compelling narrative in which the visual components (e.g. sketches, illustrations, renderings, diagrams, photographs, annotated photographs, collages) are foregrounded as the most important part of the contribution.
Workshop submissions (up to 5 pages) should bring together scholars across disciplines to debate, disseminate, and advance the theory and practice of topics relevant to the conference.
Artwork submissions (up to 2 pages) should describe an artwork, installation, composition, or performance to be presented in conjunction with the conference.
Graduate student symposium submissions (up to 4 pages) are limited to students in a doctoral research program or a masters-level program in the arts and design. Submissions should communicate current research / design progress and a planned direction of work relevant to the conference, and how the student will benefit from guidance provided by peers and senior colleagues.
All submissions will be reviewed independently. Therefore, for example, if authors would like to present both a paper and a technology demonstration, then the authors need to make two separate submissions, one for papers and for demonstrations, as described in the respective calls. All page limits listed in the calls exclude references.
Authors take note: The official publication date is the date the proceedings are made available in the ACM Digital Library. This date may be up to two weeks prior to the first day of your conference. The official publication date affects the deadline for any patent filings related to published work. (For those rare conferences whose proceedings are published in the ACM Digital Library after the conference is over, the official publication date remains the first day of the conference.)

Community Information

The Creativity, Cognition and Art (CCaA) community brings together HCI researchers supporting user creativity, digital arts practitioner researchers and human factors researchers focused on creativity. See our Mission below...

Community Blog

For the latest discussions on Digital Arts and CHI, please see the blog at:


ACM Creativity and Cognition Conference series contact: Dr. Nick Bryan-Kinns

ACM SIGCHI Conference Digital Arts Community contact: Chair of Art.CHI, Dr. David England

Digital Live Art and the (re)Actor International Conference Series contact: Dr. Jennifer Sheridan [Jennifer bigdoginteractive com]


2014: Curating the Digital: Spaces for Art and Interaction. A CHI2014 Workshop (Toronto, Canada)
2013: ACM Creativity and Cognition Conference: Intersections and Interactions (Sydney, Australia)
2013: ACM SIGCHI Conference Digital Arts Community (Paris, France)
2012: ACM SIGCHI Conference Digital Arts Community (Austin, Texas)
2011: ACM Creativity and Cognition Conference: Creativity and Technology (High Museum of Art, Atlanta Georgia)
2009: ACM Creativity and Cognition Conference: Everyday Creativity: Shared Languages and Collective Action (Berkeley, Ca. USA)
2008: (re)Actor3: the 3rd International Conference on Digital Live Art (Liverpool, UK)
2007: ACM Creativity and Cognition Conference: Seeding Creativity:Tools, Media and Environments (Washington D.C.)
2007: (re)Actor2: the 2nd International Conference on Digital Live Art (Leeds, UK)
2006: (re)Actor: the 1st International Conference on Digital Live Art (London, UK)
2005: Creativity and Cognition Conference: Creative Process and Artefact Creation: Practice, Digital Media and Support Tools (London)
2003: Creativity and Cognition Conference: Expertise in Design (Hosted by CCS in Sydney)
2002: Creativity and Cognition Conference: Processes and Artefacts: Art, Science and Technology (Loughborough UK)
1999: Creativity and Cognition Conference: Intersections and Collaborations (Loughborough UK)
1996: Creativity and Cognition: Second International Symposium (Loughborough UK)
1993: Creativity and Cognition: An International Symposium (Loughborough UK)

Digital Arts at CHI 2013

Here are some ideas we had for the CHI conference and that we would very much value your views on:
·      Creating a high quality printed catalogue (with links to online interactive content) of the best art artifacts shown at CHI.
·      A curated and professionally exhibited art gallery could be proposed for CHI, with demonstration level art still shown in the Interactivity section.
·      This year we had three artists supported by Adobe. Given similar support in the future, we could have a SIG or similar slot for them to publically present themselves to CHI.
·      Joining with the other communities in focused calls. For example, the Urban XD SIG (Designing Interactions in the Networked City) is interested in relevant art interventions as a way of probing futures.
We hope you'll come up with more suggestions of your own.
Please go to blog CHI Digital Arts at and make your comments and suggestions.


The Creativity, Cognition and Art (CCaA) community brings together HCI researchers supporting user creativity, digital arts practitioner researchers and human factors researchers focused on creativity. Its aim is to encourage and enliven creative practice using digital technology and HCI research that helps expand human creativity. The primary purpose of this community is to promote and develop the Creativity and Cognition (C&C) SIGCHI conferences and, equally, the CHI conference Digital Arts community. This is a group for all who are excited by the digital arts, creativity and Human-Computer Interaction.


Chair: Dr David England

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